Category Archives: Guides/Tips

General Ragnarok Online tips & guides for leveling, MVP, PVP, etc…

OpenKore Safe Botting Spots

With the discovery of bots, I’ve hated to level on my own (for the most part) as much as I hate farming. Here are some safe places to bot until level 105, then you’ll have the option of grinding it out slowly or mob leveling manually. If you have other leveling spots or suggestions that could be added to this, please do so by using the contact form.

Use lockmap so that if your bot is dead, it knows to sit in town (regenerate HP) and then walks back to the map. Do not set X,Y coordinates. Only change the map you want your bot to be on, and your save map.

lockMap yuno_fild08
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap aldebaran
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

Make sure you set your pickupitems.txt so that you don’t become overweight with garbage while you leave your bot leveling when you’re AFK.

Example – I only list the items I want to pick up. All is at 0. Use ratemyserver as a reference for drops.

All 0

Gold 2

Remember to set your bot to use skills! You have all that SP, who cares if your bot uses it all as soon as it has some. It gets the kills faster.

Example: (use Ctrl + F : useSelf_skill or attackSkillSlot to know exactly where to put the skills)

useSelf_skill Enchant Poison {
lvl 10
sp > 20
whenStatusInactive Enchant Poison
monsters
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout 165
}

useSelf_skill Poison React {
whenStatusInactive Poison React
inLockOnly 1
notWhileSitting 1
notInTown 1
}

attackSkillSlot Bowling Bash {
lvl 10
sp > 40%
maxUses 1
}

A quick tip on how to get additional money: Get a Myst Case card and put it in any upper head gear without a level requirement. You get a chance to get gift boxes which can be sold or used to obtain random items that can be sold. Get a mimic card and slot it on a belt or a clip for a chance to get Old Blue Box.

For all my bots, I have done the Eden equipment quests for free leveling equipment. Do them at the intervals listed below.

These are all areas good for iRO (valkyrie) and have been used there. I am not sure whether or not they’re the same or as effective in other servers. Used in 2013 and has good results.

1-16

  • Training grounds. Stay there until 16 or 20 if you really want to especially right before you sleep or go out.
  • E.Prontera. If you’re a trans reborn novice, then you can’t access the training grounds anymore. Go to the map east of Prontera. There’s a Kafra right next to the entrance so if you die, you respawn right there. I prefer not using the map south of Prontera because a lot of people dead branch there.

16-30: 

  • Alberta -> West -> South. This is the Boa, Spore, Wormtail map. The spawn rate of monsters are fast, there are no aggressive monsters, and it’s not far from town. They also all drop Strawberry, Blue Herb, & Stem which could be sold for a good amount. 

30-45-50:

  • Iz_dun01. This is the Vadon, Hydra, Kukre, Marina, Plankton, Cornutus map. Great fast exp, no aggressive monsters. Loot is mostly cards which can be sold for a decent amount. If you’re an acolyte, you may choose to pick up blue gemstones as well.

50 – Until job change: 

(job level 50/60/70 depending on your server)

  • Iz_dun02. This is the Obeaune & Marse map. Obeaune are aggressive but by this point in game, you should be able to kill them easily. I chose this map because it saves you the travel from Izlude to anywhere else. Loots include cards, Fin Helm, grapes. 

Job changed – 60 – 75: 

  • Stay at Iz_dun02 to save the travel. 
  • Go to Morocc -> South -> West -> West (May be different in different server). Golem and Metaller map. No good loots here but it’s easy to level. Golems are super duper slow and nothing is aggressive here.

75-99: 

  • Yuno_fild08. Geographer, Grand Peco, & Goat map. This is the fastest way to 99 IMO. Nothing is aggressive here aside from the Geographers which you should be able to kill. Loots include gold, cards, maneater blossom, mastela fruit, blue herb. At lower levels, you may die once in a while, so make sure to set your lockmap! 
  • Geffen -> North -> East -> East. This is the Earth Petite map. Everything is aggressive here and it’s a bit slower than the Grand Peco map IMO. Loot includes cards and white herb.

99-105: 

  • Map outside of Thors Dungeon near Veins. Magmaring map. There will be Muscipular, Drosera, & Magmarings. Nothing here is aggressive aside from the plants who can’t move. No good drops here aside from cards. 

Beyond 105 – There won’t be much safe areas to train anymore unless you find some place. Let me know. You could choose to grind it out at the Magmarings map but it’s very slow. If you have VIP package, you may level much faster.

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OpenKore Vending Tips

Vending is an essential part of the game and it is important for you to have a merchant on a separate account to vend your loot or unused items. As I’ve said in my other OpenKore thread, you can make multiple bots (for all reasons) by copying and pasting the bot folder and renaming the folder (I usually name the folder the name of the character of my bot). So just remember to change the login credentials in the config.txt .

You will use the shop.txt file to create a shop. The first line should be the name of your shop. Remember to use a catchy name or a name that lists the main items that you are selling.

Example:

Storage Cleanout

Angeling Card   [tab]  99,000,000  [tab]  5

In your config.txt file. Be sure to set autovend to “1”. Just do Ctrl + F “autovend” to find the command.

Also note that autovend will ONLY work if you have your lockmap settings set up.

So in the config.txt, Ctrl + F “lockmap”. You will see X & Y coordinate settings and the map settings. So if you’re vending in Prontera, it’ll look like this.

lockMap prontera
lockMap_x 99
lockMap_y 125

To pick out the coordinates, you should log into the game and find a place where you have space and your shop won’t be blocked by other vendors. I usually pick places close to Kafra NPCs, respawn points, and Eden Group warpers. Once you find good coordinates that you would like to use, type /where in game. It should show you the X,Y coordinates in the chat dialogue. Use those to plug into the config.txt .

Also suggested is that you should test if the area you picked out is a vendable area by actually casting vend in those coordinates before setting the coordinates in OpenKore. If the vend screen opens, then your coordinates are good. If it says that it is not a vendable area in your general chat dialogue, find a new place.

The reason why I choose to use OpenKore for vending is that it saves me the lag of having to dual client. Also, if I’m AFK or asleep, and I’m disconnected, OpenKore will relog depending on how long you’ve set the relog time to be (I think it is 5 minutes at default). Once OpenKore relogs, it will open shop again with the items you listed and in the coordinates you’ve set. So you’ll have 100% up-time as a vendor as long as the server is up and running. This helps when the server is doing maintenance, disconnects, you disconnect, etc…

At level 10 vending, you can list up to 12 items at a time. So fill up those 12 spaces with items to sell. Use ragial for reference on how much you should be selling your items for. Either match the lowest price or go lower. The items you want your bot to sell must be in your cart, so if they’re not there, move them there. Just because you can list only 12 items does not mean you should list only 12. List all that you want, if your item sells and your bot relogs for any reason, the item next in queue will be listed.

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M’s Ranger Guide

Ranger On Warg

Here is a short and sweet build for rangers. I believe that the skills are self explanatory and whatever you decide to do with your skills will end up being a good choice whether it is trapping or whatever.

I personally prefer a strong Warg build. Believe it or not, the Warg will do more damage than you or any skill you can possibly use when you’re at 150.

Stats:

Str – 0

Agi – 140+

Vit – 30-50

Dex – 140+

Luk – 100+

As you can see from above, luk will be one of the more essential stat points. I have experimented with it and I believe the Warg will attack more and do more damage based on your luk and agi.

Equipment:

+7 & up White Wing Set – This is essential. Don’t skip it! The entire set.

Orlean’s Glove or Bradium Brooch with Zerom cards or Yoyo cards for additional perfect dodge.

+12 Bow of choice – Card accordingly for MVP or PVP.

+9 & up Mercury Riser – Arta’s (Vanberk card)

Well-Chewed Pencil

=======================================

The way to use this character is you will be flee based. Hopefully nobody will be able to kill you based on your high flee! Make sure to get that agi and dex food! If they do then you will have to ride around in your Warg to keep a safe distance.

======================================

Leveling

Leveling with a ranger or the classes before is the easiest of all the classes. You get to attack from afar at amazing speeds. Any level before 80, you can level by killing immobile monsters like Flora or Drosera. Bring fly wings with you at all times to fly away if something happens. Get fire arrows and you should be set.

After 80, you can pretty much stay at Thor’s Dungeon Lv 1 until 150. Get a Pasana armor, Jakk garment, and anything that can reduce damage from fire property and + MDEF. MDEF is important, even if you can get 5, do it.

You will be working with water property arrows and double strafing until you have a Warg at a decent level (130+). Get your awakening potions and fly wings. Fly around and pick out Kasa’s from far away and stun-lock them if you have enough aspd or double strafe them to death. It’s a good idea to invest in some white pots and strawberries because you will be using a lot of SP.

Fly wing when you see a Byrogue and any of the Guardians. You will not kill them unless you’re in a party. Salamanders will kill you if they’re close to you so unless they’re a screen away and you can shoot them from far, don’t try it. If they get too close to you and still have health left, fly wing away. Imp’s are weak and you should be killing them with no problem.

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Ranger Guide

Ranger

 

I. INTRODUCTION

Hunters, as we know it are skillful at indirect long range combat. Their increased ASPD with bows helps makes them superior in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps cause various status effects (Sandman inflicts the status sleep, for example) or cause elemental damage (i.e. Blast Mine, Land Mine) to a target.

Additionally, they have a powerful sub-character, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat.

Hunters were once considered overpowered in Ragnarok Online pre-Amatsu patch, while players were still getting the hang of 2-2 classes, since they were capable of MVPing and seemingly only needed two stats: AGI and DEX to be successful at MVP, PvP, and PvM aspects of the game.

But as the Transcendence Patch dawned into the shores of Midgard, the Sniper Class seemed to have lost all its glory. Bow and falcon skills, just weren’t enough to compete with the power of other classes roaming the PVP/MVP/PvM room. Neglected, bullied by OHKO skills and being the underdog. Called “lampayatot” by some, we were thrown in the streets, misunderstood by many as weaklings, some thought that we are only good at leeching. But hope was never lost, for we survived.. we never said DIE. We run, and we gunned.. though we are the so called “weaklings” we never let anyone stand in our way, as we devised our very own devious strategies and tactics, and with our versatility.. we mastered the art of killing. Our hunger for supremacy and survival was so great that other classes started to fear us.

And now, a new era has dawned. Enlightenment.. and the will for survival flowed so great, a new class was born, the RANGER. Equipped with two of the most potentially powerful arsenals ever created in the game- their traps and a new powerful companion their Warg Wolves.. we will now have our revenge!

Its time.. its time for Rune Midgarts to fear us once again.. Now fellow rangers, bring upon our deadly attack, wreak havoc and destruction using your bombs, bring panic and chaos with your bows and mutilate every opponent using your warg.

If Hunters and Snipers goes to hunt… A Ranger goes to war!

II. STAT POINT ANALYSIS

This are the bonuses given by each stat after the Renewal Patch came to our server. Please read this first before reading the “How to Build Your Ranger” so at least you will have an idea why I invested in a certain stat on a certain build. ( Sorry for the bad diction. )

Strength (STR) *

1 point of STR increases status physical attack power by 1
1 point of STR increases your weight limit by 30

Agility (AGI)

1 point of AGI increases flee rate by 1
5 points of AGI increases status defense by 1
Each point of AGI increases attack speed (ASPD) by a good amount.

Vitality (VIT)

1 point of VIT increases your Max HP by 1%
1 point of VIT increases your recovery rate by 2%
2 points of VIT increases your status defense by 1
5 points of VIT increases your status magic defense by 1

Intelligence (INT)

1 point of INT increases your status magic attack by 1.5
2 points of INT increases your status magic defense by 1
Each point of INT decreases your variable cast time by a bit (about half as much as DEX)

Dexterity (DEX) *

1 point of DEX increases your hit rate by 1
5 points of DEX increases your status magic defense by 1
5 points of DEX increases your status magic attack by 1
5 points of DEX increases your status physical attack power by 1
Each pont of DEX increases attack speed (ASPD) by a very low amount
Each point of DEX Decreases your cast time by a good amount

Luck (LUK)

1 point of LUK increases your CRIT by 0.3
3 points of LUK increases your status physical attack power by 1
3 points of LUK increases your status magical attack power by 1
3 points of LUK increases your hit by 1
5 points of LUK increases your flee by 1
10 points of LUK increases your perfect dodge by 1

Base Level

1 level increases your HIT rate by 1
1 level increases your FLEE rate by 1
2 levels increases your status DEF by 1
4 levels increases your status ATK by 1
4 levels increases your status MATK by 1
4 levels increases your status MDEF by 1

* With Bows, Guns, Musical Instruments and Whips, the increase in physical attack power from DEX and STR are swapped, making DEX the primary damage stat.

III. How to Build Your Ranger

This herein I will discuss the different Ranger types, and their Pro’s and Con’s:

Generally, there are 3 types of ranger builds : the Warger. the Swiss Knife and the Trapper. As the name implies, the Warger uses his ever faithful canine companion to deal massive damage to a single target. It focuses mainly on flee, dps ( damage per second) and hitlock. On the other hand, Trappers master the art of ambush killing, setting traps and luring enemies to their unknown doom. Trappers usually has high HP pool, high int and dex for trap damage and for survival. And lastly, my favorite (hybrid lover here), The Swiss Knife. Swiss Knife Builds are hybrids, a fusion between a warger and a trapper. Very adaptive and versatile to any given situation this build focuses on getting a balance between traps and high dps. Although, this build may seem to be perfect, it hides a very obvious weakness. It can only do average, average on warging and average on trapping. Like the saying goes, it is a Jack of all trades but a master of none.

Now that you know the three basic builds for a ranger, here are some examples of that build and their variation:

LEGEND:

Warger = [W]
Swiss Knife = [SK]
Trapper = [T]

Max: 120
High: 81-119
Moderate: 41-80
Low: 1-40

IMPORTANT Note:

All builds here are calculated to have 0 remaining stat points. Also, the proposed builds includes the Increase Agility, Blessing, Owl’s Eye, Improve Concentration, Awakening Potion and True Sight. Hp / Sp pool, ASPD and other attributes may vary in game because AFAIK, this calculator is only accurate in computing status points. And lastly, I didn’t include the Int bonus given by Research Trap, as we have different preferences on to maxing that skill or not.

The Warger[W]

This Build is perfect for those who love CTRL+click. The sheer power of your warg, plus the high aspd will set your opponents running and crying for help.

Stats:

  •  agi: high
  •  str: low
  •  int: low
  •  dex: high
  •  luk: moderate
  •  vit: moderate

note:

agi: flee/aspd purposes

dex: aspd purposes/increases damage ng bow pati na rin warg (physical ranged ang warg)
luk: increases the chance ng autowarg, tapos if divisible by 3, nakaad sa atk
low int: skill purposes 🙂
vit: para tumagal sa pvp/pvm 🙂

PRO’S:

• high crit, aspd, and dps
• easy to use and handle
• good for those who love ctrl clicking
• almost immune to all status ailments
• warg attacks are unreducable by any resistance cards and equipments
• high HP pool
• can use traps as well

CON’S:

• RG’s defender greatly reduces your warg atks
• character’s with disabling abilites (e.g shura with cc) with probably pawn you
• prone to freeze, deep sleep and silence

My personal Opinion: with unfro and marduk card equipped, this build is almost unstoppable.

The Gunner[W]

* name inspired by sir ekaizero

A variation of the Warger. This build focuses mainly on DPS and hitlock, sacrificing its HP pool and trap damage output.

stats:

agi: high
str: low
int: moderate
dex: high
luk: moderate
vit: moderate

PRO’S:

• VERY HIGH DPS
• HIGH auto warg rate
• HIGH flee
• good against melee enemies
• maximizes the use of status cards as a disabling option

CON’S:

• LOW HP POOL
• ignore flee skills can probably OHKO you
• prone to stun and freeze

The Master Exploder[T]

* name inspired by sir dodgeemall

The master trapper at its finest. With a very high int and dex allocation, this build abuses trap usage.

agi: moderate
str: low
int: high
dex: high
luk: moderate
vit: high

PRO’S:

• Burst Damage dealer
• off guard enemies wont have a chance as it has the potential of OHKO
• abuses trap power
• easy to level because it can kill mobs

CON’S:

• has a little disadvantage when enemies are immune to sleep / freeze
• has a little disadvantage when dealing with wargers

The “Melee” Ranger[W]

This build is experimental. With high str, it can go dagger and equip a shield. This build abuses the warg skills and high atk of daggers.

Agi: High
Str: High
Int: Low
Dex: Moderate
Luk: Moderate
Vit: Moderate

PRO’S:

• uses daggers as a primary weapon and bows as a utility equipment
• daggers have a high atk and slot ratio compared to bows
• can equip a shield and still give a high rate of damage
• high tanking abilities because of high vit and shield

CON’S:

• low or mid dex affects hit rate, thus it can miss on high flee characters
• prone to freeze silence and deep sleep
• dependent on warg skills
• can be easily stripped

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Sniper Guide

Overview

  • Intro
  • Pros
  • Cons
  • Snipers in Parties
  • Snipers in War of Emperium
    • Pros
    • Cons
    • Roles
  • Builds & Equipment
    • AGI/DEX
    • Falcon
    • Critter
    • Assaulter
    • Trapper
    • PvP & WoE
  • Skills
  • Stock ‘em Up & Get ‘em Going
    • Tool Dealers
    • Arrows
    • Arrow Quivers
    • Equipment
  • Leveling
    • Novice
    • Archer
    • Hunter
    • Rebirth
    • Condensed Leveling
    • Leveling: In-Depth
  • Bringing Home The Bacon
  • Notes
  • Credits & Kudos

 

Intro

Snipers use the advantage of being able to snipe, or kill an enemy from afar, to the full extent. With the ability to deal mass amounts of damage quickly, lock your opponent in place, and have the added advantage of having a Falcon, Snipers can be extremely deadly.

 

Pros

  • Deal high amounts of damage quickly, via Double Strafe or Falcon Assault.
  • Ability to lock enemies in place with higher attack speeds, or Ankle Snare.
  • Ability to cause many status ailments via traps and/or status bows.
  • Capable of using your Falcon to higher extents, via Falcon specific builds.
  • Ability to snipe enemies from afar, thus not taking much damage versus having to be right up against the monster to kill it.

 

Cons

  • Lower max HP and SP then most classes.
  • High SP costs from skills, I.E. Wind Walker takes 100SP, True Sight takes 40, etc.
  • Lower defense then many classes.
  • Cannot use shields when using bows, giving you less resistance/defense then most other classes.
  • Very dependent on Scholar or SP regaining items if using a lot of skills at once.

 

Snipers in Parties

Snipers are not meant as tanks; they’re more of a damage dealing class. With the ability to by-pass the defense of monsters via falcon or Sharp Shooting, Snipers are deadly on most mobs. They can help bring mobs to your party by leading the monsters without getting hit. I.E. hitting the monster from afar and running slowly to your party so your tank can pick it off of you before it gets the chance to hit you. They can also help in parties with the use of traps, a specialty of Snipers. Many traps include status effects like Freeze, Blind, and Sleep. They also have many traps that deal decent amounts of damage.

 

 

Snipers in War of Emperium

The War of Emperium is a big part of Ragnarok. Snipers play a pretty important role in it, too, but unless you want to get laughed out of the castle, I’d stick to a FA/Trapper build.

Do not go to WoE in an AGI/DEX(DS) build.

Pros

  • You can perma-wear a Thara shield and a CK/other dagger instead of a Bow.
  • High survivability.
  • You can tank up to 3 EDP SBs/ADs or even some Asuras if you are well geared.
  • As a Trapper, a SinX/LK/WS/Pally will never reach you, you simply trap them as you walk.
  • High stun resist.
  • High FA damage, which can be deadly with Magic Strings against a few weaklings in WoE/PvP.
  • High SP, meaning you can spam a lot more FAs/Traps before running out of SP.
  • You can always switch to a status bow and arrow shower people.

Cons

  • Low flee/aspd.
  • Slow cast (Even though the only skills that depends on your cast is Wind Walk and Falcon Assault)
  • Long Range skills have a 40% damage reduction
  • Long Range attacks have a 25% damage reduction(The values don’t stack.)

Roles

Falcon Assault – NEVER waste your time FA’ing people when you are out of Magic Strings. First because you don’t have an amazing cast time at all. Second because it has a huge after-cast delay, so basically you’ll become useless for a few seconds after casting it.
When you are MS’d, always aim for targets with low HP mod, like High Wizards, Snipers, High Priests. You can also use your FA spam to annoy some Profs, they might not die, but they’ll have some hard time casting ME/Dispel/etc.

Trapping – Your most important role. And it’s amazingly fun! A good trapper will save so many lives (including their own) and annoy the hell out of the enemy team. Your main traps are Ankle Snare and Sandman.

Ankle Snare is awesome to stop big numbers 1 by 1. In WoE SE you can trap the whole map with it; it will surely slow down enemies a lot. Plus it will save you from LKs, SinX’s, WS’s and other stuff. It’s better than Sandman in some situations because it won’t run off when the player get hit (Like with Sleep status players).

Sandman is amazing against low INT characters. It’s better than Ankle Snare in some situations, because it doesn’t only stop the player’s movement, but disables them completely. A Sleeping character will stay there for a long time, since the sleeping status is a bit hard to detect (It’s just a small “zZz”, almost unnoticeable), plus the player won’t be able to use pots or skills. Also, it “explodes” in a 9×9 area, meaning more than one player can be affected(It’s really fun when 3~4 people fall asleep ;D). You can also put it next to Emp Breakers while they are hitting your emp, and explode it by yourself, walking on the traps tile; the Emp Breaker will most likely be put asleep.

Shockwave is a fun trap, but not so useful, since people can always use pots to get their SP again.

Status Arrow Shower – The main status you should be dealing to people is Curse, so Quad Magnolia Composite Bow is the best. You could use Stun or Sleep arrows too. Don’t forget to ALWAYS switch back to Thara + Dagger when you are done arrow showering, or when a dangerous enemy approaches.

Focused Arrow Strike – If your in Magic Strings, Focused Arrow Strike is better then Arrow Shower for status effects, because of the much greater AoE.

 

Builds & Equipment

Snipers have various builds that accomplish many different tasks. Equipment plays an important role in any character, so I’ve also put some samples.

AGI/DEX Build

The AGI/DEX build is one of the most used builds due to the fact that you can level very easy and fast with it. A sample build would be(Totals, with gears and buffs):

  • DEX 140~160
  • AGI 120~130
  • VIT 30~40
  • INT 30~40

With that 30-40 INT you’re getting about 50-100 more SP then with INT at 1, which is really nice for leveling a Sniper. With the 30-40 VIT you’re giving yourself more HP and defense, which is always good. All you really need skill-wise are Double Strafe, Ankle Snare, Improve Concentration, Vulture’s Eye, Owl’s Eye, and Arrow Repel for this build to work nicely.

Sample Equipment for the AGI/DEX build

  • Upper Headgear: Apple of Archer, Ulle’s Cap [1], Alice Doll [1], Feather Beret, Ramen Hat, Crown of Mistress, Etc. With cards like: Incubus, Blue Acidus and etc.
  • Middle Headgear: Binoculars, Sunglasses [1], Blinker, Dark Blinder, Etc.
  • Lower Headgear: Flu Mask, Gangster Mask, Anything you want.
  • Armor: Tights [0] or [1], Odin’s Blessing [1], Pantie [0] or [1], Valkyrie’s Armor [1]. With various cards like: Marc, Peco Peco, Evil Druid, Pasana, Succubus, Anolian and etc.
  • Garments: Muffler [1], Wool Scarf [1], Vali’s Manteau, Crest of the Rider [0] and [1], Heavenly Maiden’s Robe [1], Undershirt [0] and [1], Valkyrie’s Manteau [1]. With Cards like: Raydric, Whisper, Bapho Jr., Dragon Tail and etc.
  • Footwear: Shoes [1], Boots [1], Tidal Shoes [1], Valkyrie’s Shoes [1], Black Leather Boots [0] or [1], Vidar’s Boots. With cards like: Green Ferus, Matyr, Verit, Merman, etc.
  • Accessories: Gloves [1], Brooches [1], Orleans Gloves [1]. With cards like: Alligator, Zerom, Smokie, Kukre, etc.
  • Weapons: There are many, many options for a good bow. If you’re low on cash a +5-7 Hunter’s Bow works perfectly fine in many situations. You can also use the Burning/Earthen/Freezing/Gale/Orc Archer’s Bows. Your DEX should be pretty high with this build, though, so a 2x2x Composite Bow [4] should be the best combo for max damage. I would go into more detail, but I wouldn’t want to steer you in the wrong direction, card stacking is like a foreign language to me.

Falcon Build

The Falcon build, otherwise known as the Falconer, is more of a “for fun” build, from my personal experience. They don’t level as fast as an AGI/DEX variant, but they’re a lot more fun to play because your falcon is like a machine gun. A falconer relies on their bird to deal most of the damage, so you have less DEX then other builds. This build is good on monsters with high defense, but be wary of mobbing unless you plan on manually Blitz Beating. If you didn’t know, auto-Blitz Beat divides the damage between the monsters, so if you’re attacking one monster and there’s one more stacked on it, you’ll do half the damage you normally would with your falcon, but you’ll be hitting both of the monsters. Manual Blitz Beat, however, doesn’t split between the mobs. Falconers depend on LUK, AGI, and INT for maximum falcon damage. INT makes your falcon do more damage, LUK helps bring it out more often, and AGI gives you a faster attack speed; giving you more chances for your bird to come out.

A sample build would be(Totals, with gears and buffs):

  • DEX 80~110
  • AGI 120~130
  • VIT 30~40
  • INT 70~90
  • LUK 66~99 (With or without Gloria, increase in multiples of 3)

I’m no expert on Falconers, so you’ll want to tinker around with it some to get it to your personal liking. When playing on a Falconer, Priests are your best friends, since Gloria helps a lot. If you don’t have a priest to constantly keep Gloria on you, your falcon doesn’t fly as much. LUK is best in multiples of 3, if I’m not mistaken, so make sure your final LUK is divisible by 3.

Sample Equipment for The Falconer

  • Upper Headgear: Ghost Bandana, Apple of Archer, Ulle’s Cap [1], Kitsune Mask, Ramen Hat, Bunny Band, etc.
  • Middle Headgear: Binoculars, anything.
  • Lower Headgear: Anything.
  • Armor: Tights [1], Odin’s Blessing [1], Panties [0] or [1] and Valkyrie’s Armor [1]. With various cards like: Marc, Anolian, Peco Peco, Evil Druid, Pasana, and etc.
  • Garments: Mufflers [1], Wool Scarf [1], Vali’s Manteau, Crest of the Rider [0] and [1], Heavenly Maiden’s Robe [1], Undershirt [0] and [1], Valkyrie’s Manteau [1]. With cards like: Whisper, Raydric, Noxious, Jakk, Dragon Tail and etc.
  • Footwear: Shoes [1], Boots [1], Tidal Shoes [1], Valkyrie’s Shoes [1], Vidar’s Boots, Crystal Pumps. With cards like: Green Ferus, Matyr, Verit, Merman, etc.
  • Accessories: Gloves [1], Brooches [1], Orleans Gloves [1], Rosary [1]. With cards like: Alligator, Zerom, Kukre, Smokie, etc.
  • Weapons: Falconers usually have a lower amount of DEX, so a Crossbow may be a better choice to maximize your damage. You could also make status Composite Bows (freeze, stun, silence, curse) and mess around since your damage isn’t too good any ways. A Hunter’s Bow or the Burning / Earthen / Freezing / Gale / Orc Archer’s Bows are fine also.

The Critter

The Critter is pretty self-explanatory. Utilizing Sniper’s fast attack speed, the Critter is able to do much more damage then the AGI/DEX build in single, normal attacks. A sample is(Totals, with gears and buffs):

  • DEX 140~150
  • AGI 120~130
  • VIT 20~30
  • LUK 72~102 (Without~With Gloria)

A critter is a decent build for hunting items, if you don’t want to constantly use skills. It’s also good for higher defense monsters, since crits by-pass defense. I don’t really use a Critter build that much, so you’ll have to adjust this build to your liking.

Sample Equipment for The Critter

  • Upper Headgear: Apple of Archer, Ulle’s Cap [1], Kitsune Mask, Alice Doll [1], Feather Beret, Ramen Hat, Crown of Mistress, Etc. With cards like: Incubus, Blue Acidus, Nightmare and etc.
  • Middle Headgear: Binoculars, Sunglasses [1], Blinker, Dark Blinder, Etc.
  • Lower Headgear: Gangster Mask, Anything you want.
  • Armor: Tights [0] or [1], Odin’s Blessing [1], Pantie [0] or [1], Valkyrie’s Armor [1]. With various cards like: Marc, Peco Peco, Evil Druid, Pasana, Succubus, Anolian and etc.
  • Garments: Muffler [1], Wool Scarf [1], Vali’s Manteau, Crest of the Rider [0] and [1], Heavenly Maiden’s Robe [1], Undershirt [0] and [1], Valkyrie’s Manteau [1]. With Cards like: Raydric, Whisper, Bapho Jr., Dragon Tail and etc.
  • Footwear: Shoes [1], Boots [1], Tidal Shoes [1], Black Leather Boots [0] and [1], Valkyrie’s Shoes [1], Vidar’s Boots, Crystal Pumps. With cards like: Matyr, Verit, Merman, etc.
  • Accessories: Gloves [1], Brooches [1], Orleans Gloves [1], Rosaries [1]. With cards like: Alligator, Zerom, Smokie, Kukre, etc.
  • Weapons: 2x(Race)2x(Size) or 2x(Race)1x(Size)1x(Element) Composite Bows [4] or Burning / Gale / Earthen / Freezing / Orc Archer’s Bows are fine too.

The Falcon Assaulter

The Falcon Assaulter has much more HP and defense then the other Sniper builds because it relies on using it’s falcon to deal mass amounts of damage in a single attack. Falcon Assaulters can easily dispatch an enemy in a couple of hits. They can also use a shield, unlike the other builds that rely on hitting with bows, giving them even more resistance and defense.

A sample build would be(Totals, with gears and buffs):

  • DEX 140~150
  • VIT 50~80
  • INT 90~100
  • STR or AGI left-over points

Or an alternate:

  • DEX 90~120
  • VIT 70~100
  • INT 90~110
  • STR or AGI left-overs

The Falcon Assaulter is a pretty versatile build. Although your flee is extremely crappy, you don’t take as much damage as the other builds, and if all else fails you can switch to a bow and still do decent Double Strafes. One of the major drawbacks to a Falcon Assaulter build is that the damage can be reduced greatly via Raydric Card, Noxious Card, Thara Frog Card, Beret, Feather Beret, etc. I don’t use a Falcon Assault build on my sniper, so the sample builds may not be accurate.

Sample Equipment for The Falcon Assaulter

  • Upper Headgear: Apple of Archer, Ulle’s Cap [1] (With Incubus Card), Crown of Mistress, Ramen Hat, Beret, Feather Beret, etc.
  • Middle Headgear: Binoculars, anything.
  • Lower Headgear: Anything.
  • Armor: Tights [1], Odin’s Blessing [1], Sniping Suit [1] and Valkyrie’s Armor [1]. With various cards like: Marc, Peco Peco, Evil Druid, Pasana, and etc.
  • Garments: Muffler [1], Wool Scarf [1], Vali’s Manteau, Heavenly Maiden’s Robe [1], Valkyrie’s Manteau [1], etc. With Cards like: Raydric, Noxious, etc.
  • Footwear: Shoes [1], Boots [1], Tidal Shoes [1], Valkyrie’s Shoes [1], Vidar’s Boots, With cards like: Green Ferus, Verit, etc.
  • Shields: Valkyrie’s Shield [1], Orlean’s Server(Plate) [1], Stone Buckler [1], Thorny Shield [1], Strong Shield [1]. With cards like: Thara Frog, Race reductions, size reductions, etc.
  • Accessories: Gloves [1], Earrings [1], Expert Rings [1], Rosaries [1], Orlean’s Gloves [1], etc. With cards like: Zerom, Smokie, Alligator, etc.
  • Weapons: Falcon Assaulters have the option of using daggers and/or bows. For bows, Composite Bows [4] or Crossbows [3]. Dagger-wise you have many options. You can use Bazerald, Combat Knife, Status / Dex / Vit Main Gauches, Moonlight Dagger, etc.

The Trapper

The Trapper focuses on using traps as its main damage-dealing. They’re really hard to get decent information on because they’re a dying breed or something, and I’ve never really used one before, so bare with me.

A sample build would be (Totals, with gears and buffs):

  • DEX 130~140
  • INT 90~110
  • VIT 60~80
  • STR 20~40
  • AGI or LUK for remaining stats

Most of the damage-dealing traps have an INT+DEX = damage boosting equation, so you’re going to want to have a decent INT/DEX ratio. I’m not sure if you need AGI, but since you’re going to be mobbing with this build, I swapped it out with VIT. Put some STR so you can hold more traps and stuff. Falcon Assault will compliment this build since you have high INT anyways.

Some other build options are:

Agi/Int/Dex. This is more of an agressive DS build, you can efficently DS people with a decent ASPD and use your Int to Falcon Assault with decent damage or keep your SP up.

High int supported by decent vit and dex. This build can FA for high amounts of damage, while usually using a dagger and switching to an earthen bow to curse and stone curse players.

High dex/str/vit. This one is based more for WoE or Bio 3 leveling(since they are kind of similar, in a way). The str is for holding potions and sp items, while vit is for stun immunity. The dex is mainly for enabling fast reaction and movement. You do not need to FA for this build but you may(the damage will be quite weak, ranging from 4-5k). You must learn to move traps in bio3 with arrow shower, and quickly trap up a corridor for WoE.

NOTE: Soul in WoE: SE was constantly detecting stupid sinxs trying to grimtooth the barricades, and then they fell to precast not realizing they were unhidden. This is the hardest build to play because a lack of int requires more sp items to keep trapping longer.

Sample Equipment for The Trapper

  • Upper Headgear: Apple of Archer, Ramen Hat, Ulle’s Cap [1] (With Incubus), Crown of Mistress, Beret, Feather Beret, etc.
  • Middle Headgear: Binoculars, Dark Blinder or anything
  • Lower Headgear: Gangster Mask or Anything
  • Armor: Tights [1], Odin’s Blessing [1], Sniping Suit [1] and Valkyrie’s Armor [1]. With various cards like: Marc, Peco Peco, Evil Druid, Pasana, and etc.
  • Shields: Valkyrie’s Shield [1], Orlean’s Server(Plate) [1], Stone Buckler [1], Thorny Shield [1], Strong Shield [1]. With cards like: Thara Frog, Race reductions, size reductions, etc.
  • Garments: Muffler [1], Wool Scarf [1], Vali’s Manteau, Heavenly Maiden’s Robe [1], Valkyrie’s Manteau [1], etc. With Cards like: Raydric, Noxious, etc.
  • Footwear: Shoes [1], Boots [1], Tidal Shoes [1], Valkyrie’s Shoes [1], Vidar’s Boots, With cards like: Green Ferus, Verit, etc.
  • Accessories: Gloves [1], Earrings [1], Rosaries [1], Orlean’s Gloves [1], etc. With cards like: Zerom, Smokie, Alligator, etc.
  • Weapons: Crossbow [3], Bazerald, Combat Knife, Main Gauche [4], Moonlight Dagger, etc. With cards like: Fabre, size / race / element modifiers, etc.

PvP & WoE Build

The best build for WoE is definitely a FA/Trapper. A sample build is(Totals, with gears and buffs):

  • STR 40~70
  • VIT 90~120
  • INT 90-120
  • DEX 70~100

The main stats are Vit(survivability) and Int (FA damage and high SP for FA/traps). Next comes Str(Weight for pots) and Dex (Reasonable cast). Agi and Luk aren’t needed at all in this build. Use Vit/Int/Dex food if you want, that may help a lot.

For PvP you can go FA/Trapper or an AGI/DEX build, but if you are in an AGI/DEX build, still make use of traps.

Also, a for-fun build in pvp could consist of:

  • 4x INT
  • 8x DEX
  • 8x VIT
  • 4x STR

Use Shockwave, Ankle Snare or Sleeper Traps to disable people, and stack Land Mines to knock them out in one shot.

Sample Equipment for PvP & WoE

  • Upper Headgear: Feather Beret
  • Middle Headgear: Evil Wing Ears (Cause Binoculars are ugly. )
  • Lower Headgear: Anything
  • Armor: Marc/Evil Druid Carded Valk Armor/Glittering Jacket/Divine Clothes
  • Shield: Thara Frog Carded Shield (Valk Preferably)
  • Garment: Raydric/Nox Wool Scarf (Preferably Raydric), Frildora Wool Scarf,
  • Footwear: Green Ferus Tidal Shoes
  • Accessories: Smokie Rosary/Earring, Alligator Rosary/Earring, Horong Clip/Rosary/Earring, Marine Sphere Clip/Rosary/Earring(Knocks people out of Pneuma)
  • Weapons: Combat Knife or Quad Fabre Knife, Status Composite Bows (Curse mainly; Magnolia Carded)

 

Skills

Some must-have skills for all Snipers are:

  • 10 Owl’s Eye
  • 10 Vulture’s Eye
  • 10 Improve Concentration
  • 10 Double Strafe
  • 1-9 Arrow Shower (At least level 1)
  • (Which brings you to Hunter/Sniper)
  • 1 Skid Trap
  • 5 Ankle Snare
  • 1 Falcon Mastery
  • 5 Blitz Beat
  • 4 Detect
  • 1 Land Mine
  • 1 Remove Trap
  • 1~10 Beast Bane
  • 3~10 Steel Crow (10 if you want it, you only need it to 3 though)
  • 10 Falcon Eyes
  • 5 Falcon Assault
  • 10 Wind Walker
  • 5 Focussed Arrow Strike

You can choose between the other traps. Most of them are never used, but some are very useful; it depends on what you plan to do with your sniper. Here are the full lists of the skills, with descriptions and requirements if you want to check them out.

*Note* The skills I listed aren’t in order, and I didn’t list them all. Choose whichever you prefer to get or scrap.

 

Stock ‘em Up & Get ‘em Going

Supplies play an important role in everything you do. Luckily, on Legacy, we have some custom NPCs that sell pretty much everything you’ll need.

Tool Dealers

Aside from the basic potions sold in every tool dealer, there’s some custom items added in to help speed things up a bit. Like, in the Prontera Tool Dealer(Located, from the middle of Prontera, go up and to the left; into the building there), there’s some customs like:

  • Apple Juice
  • Banana Juice
  • Carrot Juice
  • Coca Cola
  • Mastela Fruit
  • Yggdrasil Leaf
  • Panacea(Not sure if this is custom).
  • Yellow Gemstone
  • Red Gemstone
  • Blue Gemstone
  • Speed Potion

But don’t worry, all you really need to worry about are Awakening Potions, Fly Wings, Butterfly Wings and maybe Coca Colas(but there are better alternates, not available from NPCs).

Arrows

Just like with the Tool Dealer, there’s a custom NPC that makes getting some commonly used arrows easily obtainable. (From the middle of Prontera, go up and to the right; into the building). The different arrows you can buy are(Click on them for details):

  • Arrow
  • Silver Arrow
  • Fire Arrow
  • Steel Arrow
  • Crystal Arrow
  • Arrow of Wind
  • Stone Arrow
  • Stun Arrow

Click here for info on all arrows.

Those arrows are pretty commonly used, although, there are many arrows not sold at any NPC. For those you’re going to have to craft them yourself. The full list of items used to make arrows can be found HERE.

Arrow Quivers

Since it’s not always optimal to have to carry thousands of arrows around everywhere, Gravity made this wonderful item called an arrow quiver. Arrow Quivers hold 500 of the desired arrow, with a lighter weight then its 500 non-quivered counterpart. Arrow Quivers have to be made manually, but you can make them in bulk. To make an Arrow Quiver, you have to go to the Inventor Jaax NPC in Payon (go inside the building pointed in this map). He’s located inside the building to the left of the refiner, repairman, phracon seller and slotter NPC.

The only bad thing about quivers, is that not all of the kinds of arrows can be made into quivers. The ones that can are:

  • Normal Arrows
  • Iron Arrows
  • Steel Arrows
  • Oridecon Arrows
  • Fire Arrows
  • Silver Arrows
  • Wind Arrows
  • Stone Arrows
  • Crystal Arrows
  • Shadow Arrows
  • Immaterial Arrows
  • Rusty Arrows

Quivers take 500z and 500 of the desired arrow to make. You can either make them one at a time, or you have the option “Store as many arrows in quivers as possible” to make as many as you can in one shot.

Equipment

Although I put some sample equipment already, I want to add some other things here. In the NPC that sells arrows, you’ll see some bows there as well. The only ones worth purchasing, or talking about, in my opinion, are:

  • Composite Bow – If you don’t want to use the bow you get from changing to archer, but you’re too low leveled to use any other bow, get this.
  • Crossbow – Now that you’re level 18+, so you can use this, I’d get it. Although you wont use it once you get to 33+(if you have the money when you get there), using a Crossbow in the levels between helps quite a lot in the damage department.
  • Gakkung – The Gakkung has the highest attack, not counting the Hunter’s Bow. I, personally, don’t use these on my archers, because I like the added dex from the Arbalest, even if it costs a little more.
  • Arbalest – This is the bow I aim to get on all my archers. The added dex is just an addition to an already good bow. This alone can get you to hunter/sniper.
  • Hunter Bow – The Hunter’s Bow is one of my favorite bows if you’re new, or just don’t want to spend a lot of money on a bow. The damage you’ll be doing is pretty decent, for the price you pay for the bow.

Some cheap and easy to get gear to use if you’re just starting out are(Click on the item for more detail): 

  • Pantie & Undershirt Combo – You can hunt the Pantie pretty easily, since Zeroms are pretty low leveled. I’d save up and buy an Undershirt though, they’re around 50k zeny, and its well worth shelling out the money, then trying to get down to Pasanas at a low level to get one yourself.

 

Leveling

Novice

Leveling a novice is really easy, especially if you go through the training grounds. Here’s some tips on the NPC’s in the training grounds…

  1. Start off with 9 DEX, 9 AGI, 9 INT.
  2. Shion – Talk to her twice.
  3. Receptionist – Apply for training.
  4. Interfaces Instructor (Paladin) – Blow through his lecture.
  5. Skill Instructor (Monk) – Blow through his lecture.
  6. Item Instructor (Blacksmith) – Listen and do what she says for extra levels.
  7. Kafra Employee (Next to Item Instructor) – Choose “About Kafra Services” then “Storage Service” and “Save Service”.
  8. Go to the room to the left.
  9. Helper (Left side of room) – Blow through his lecture then press cancel once you get a level.
  10. Helper (Right side of the room) – Enter the practical course.
  11. Get to job 10 there.
  12. Keyman (At the top of the map) – Choose further training.
  13. Novice Instructor – Choose any job and let him explain it, Archer is the quickest chat-wise.
  14. Final Instructor – Choose to take the test or start ragnarok immediately.

If your server’s training ground happens to be different then just kill some low level monsters such as poring, fabre and lunatic to get to job level 10.

Do the archer quest to change to archer. All job quests can be found here.

Archer

When you job change you get a Bow [3]. Go buy(or get) 1k Fire Arrows and head to Payon Caves. Kill the Skeletons and Familiars until you can take on the Zombies and Poporings. At around level 33 go buy a Crossbow or Gakkung / Arbalest(Whichever one you prefer) then go to the map outside Ice Dungeon and kill the Musipulars, Droseras and Geographers. Teleport from the Gallions and Gryphons. Another map you can go to is the map north of Einbroch, that has a lot more Geographers.

Another option is to get tanked on Metalings (One map north of Lighthalzen), or just hit-and-run to kill them until the EXP gets slow, around level 30~40, then go to Geographers.

You can stay at geographers until you change to Hunter, and then some. I usually job change at job level 42 as regular archer, and job 50 as high archer. Job 42 so you can get everything maxed except Arrow Shower, which you get to 1(or 9 if you go to job 50).

Hunter

Job change to Hunter. Get a Gakkung [1] or a Hunter’s Bow if you don’t have one by now. Get a few Awake Potions and some fly wings and Fire Arrows and head back to Geographers. You can stay at them until they start getting slow, around level 70. Look at the Condensed Leveling for other suggestions on where to level to past level 70.

Rebirth

Once you get to 99/50, just go rebirth. By now you should have some basic, if not decent, equipment. Repeat the leveling process and you should level pretty efficiently.

Condensed Leveling

Click on the monster or map for more details.

  • Level 1 ~ Job 10: Novice Training Grounds, Ant Egg, Poring
  • Job Change ~ Level 30: Payon Cave, Poporing, Metalings
  • Level 30 ~ Level 60: Drosera, Muscipular, Geographer
  • Level 60 ~ Level 70: Geographer, Hill Wind, Sting, Clock, Alarm, Seals, Sea-otters, Mi Gaos, Minorous, Merman, Goats, Groves, Removers
  • Level 70 ~ Level 80: Minorous, Pasana, Merman, Isis, Anubis, Stings, Glast Heim Prison, Nine Tail Mobbing, Rachel Sanctuary Lower Levels, Grand Pecos, Goats, Geffen Tower 2nd Floor, Abyss Lake 1st Floor, Turtle Island Surface
  • Level 80 ~ Level 99: Anubis, Stings, Rachel Sanctuary Higher Levels, Grand Pecos, Goats, Geffen Tower 2nd & 3rd Floor, Thor Level 1, Party at Thor 3, Turtle Island Surface, Bathorys and Jokers, Abyss Lake 1st & 2nd Floors, Abbey Sanctuary, Niffelheim Fields

Leveling: In-Depth

Since I’ve been pretty vague, I’m adding in an in-depth leveling section. Please not that this is still a work in progress, and I will be adding more places and fixing any errors ASAP.

Note: The suggested bow is not what you MUST have to level in the spot, it is just a more custom bow, that will put out more damage.

Payon Cave First Floor(pay_dun00): Familiar, Zombie, Poporing, Skeleton

Weapon: Use any bow your have right now.
Arrow: Silver or Fire
Strategy: At first avoid the Zombies as they will kill you very quickly and you won’t have very much range. Stick to killing Familiars and Skeletons. Once you get enough job levels so that you have some range start killing the Zombies and Poporings. Hit the monster until it gets close to you and then run away and start shooting again.

One Map North of Lighthalzen(lhz_fild01): Caramel, Metaling, Holden

Weapon: Use any bow you have right now.
Arrow: Iron for Metaling, Fire for Caramel and Holden
Strategy: Make use of your range, attack the metalings from afar and they should be dead before they get to you, if not use the hit and run strategy. Unless you want to kill the Caramel and Holden don’t bother with them, they give almost half the experience of a Metaling and are harder to kill.

Ice Dungeon Warp(ra_fild01): Drosera, Geographer, Muscipular, Gryphon, Galion

Weapon: 2x Kaho Gakkung/Arbalest or 2x Scorpion Gakkung/Arbalest or a Burning Bow with either of the two cards in it.
Arrow: Fire
Strategy: Bring lots of fly wings. You must have full Vulture’s Eye. Start out by killing Muscipulars that are alone, if you kill them while another Muscipular or Geographer is near they will heal it. Once you are a few levels higher try taking on the Geographers, if it is too hard then stick to Muscipulars until you can take them. Once you are strong enough you will be able to take on groups of them. Be careful around Droseras, they have a very long range. When killing them make sure you walk straight at them, not diagonal or you will be killed. Stay away from Gryphons and Gallions, they will kill you. Keep the Stems and Maneater Blossoms, Creators use them.

One Map North of Einbroch(ein_fild04): Geographer, Gierth, Metaling, Holden, Mineral

Weapon: 2x Kaho Gakkung/Arbalest or 2x Scorpion Gakkung/Arbalest or a Burning Bow with either of the two cards in it.
Arrow: Fire
Strategy: Fly wing around and kill all the Geographers you see. Don’t worry about any of the other monsters.

One Map South of Louyang(lou_fild01): Mantis, Mi Gao, Caramel, Bigfoot, Anacondaq

Weapon: 3x Kaho Crossbow(Mi Gao, Mantis)
Arrow: Fire
Strategy: Focus on the Mi Gaos, if a Mantis comes along either kill it or Flywing away. Mi Gaos are slow so you can most likely just shoot it from far away and kill it before it comes close to you.

Glast Heim Culvert Floor 3(gl_sew03): Sting, Gargoyle

Weapon: 2x Kaho Gakkung/Arbalest or 2x Peco Peco Egg Gakkung/Arbalest or a Burning Bow with either of the two cards in it.
Arrow: Fire
Strategy: Avoid the Gargoyles. Double Strafe Stings and if they get to close either Arrow Repel or use the hit and run method. If the Sting gets too close and hits you, you will most likely be killed. They hit very fast and very hard.

Clock Tower Second Floor(c_tower2): Clock, Mimic, Rideword, Punk, Clock Tower Manager, Elder

Weapon: 3x Peco Peco Egg Crossbow(Clock, Clock Tower Manager, Mimic, Rideword) and 3x Hydra Crossbow(Elder) and 3x Mandragora Crossbow(Punk)
Arrow: Fire(All but Punk), Stone(Punk)
Strategy: Bring traps. You can just use the hit and run tactic on the Punks. On Clocks, Clock Tower Manager, and Elder trap them then shoot from afar. You may need to lay more then one trap. If you don’t have enough ASPD stay away from Elders, they cast magic somewhat fast.

Turtle Island Surface(tur_dun01): Spring Rabbit, Thara Frog, Pest, Permeter, Dragon Tail

Weapon: 3x Goblin Crossbow(Pest, Permeter, Spring Rabbit) and 3x Mandragora Crossbow(Dragon Tail)
Arrow: Fire(Spring Rabbit), Stone(Dragon Tail), Silver(Pest)
Strategy: Double Strafe all Spring Rabbits and Dragon Tails. I personally don’t even bother with the Pests. When you run out of sp just go to town, use the healer, and warp right back.

Thor Dungeon Level One(thor_v01): Kasa, Fire Imp, Salamander, Magmaring, Byorgue, Bow Guardian, Sword Guardian

Weapon: 2x Peco Peco Egg, x Vadon, 1x Minorous Composite Bow(Kasa, Magmaring, Salamander, Fire Imp), 3x Hydra Crossbow(Byorgue, Sword Guardian, Bow Guardian)
Arrow: Crystal
Strategy: Your main target here is Kasa. Double Strafe it until it dies. If it gets close run back or Arrow Repel. Once you have high enough ASPD you may be able to kill it without Double Strafe. Be careful of its Spiral Pierce. Fly Wing away the second you see either Guardian until your strong enough to take them. Once you can take them make sure you shoot from full range. If they get close they will kill you.

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Magnus Excorcism Guide – Priest/High Priest/Archbishop

Here is a great guide passed along to me for the M.E. priest. Credit to the writer.

  • Introduction to ME (#1)
  • Equipment to use (#2)
  • Skills to consider (#3)
  • Stats (#4)
  • Levelling tactics (#5)
  • Where to Level (#6)


Introduction to ME
#1intoME
All good howtos start with a link to a wiki.
http://irowiki.org/w…gnus_Exorcismus

ME is a 7×7 Holy elemental magic skill that hits only Demon Race and/or Undead Element monsters. If a monster isn’t A Demon Race or Undead element forget it, go home and cry. You have a limitation on where you can level, but that’s ok, because 90% of the time you’ll have an elemental advantage and skills that reduce the incoming damage from those that you can level on.
You’ll be using a Blue Gem every cast, so you’ll want to be able to mob, but don’t worry, most loots from MEable monsters will pay for your gems.

Something to keep in mind tho, Ragnarok likes to troll it’s players. There’s an undead RACE. Yeah. RACE. Not element. ME doesn’t work on the undead race. Only the element. So you can’t kill injustices. And for some nonsensical reason you can’t excorcise ghosts either. If they’re not demon. Most of them are, thankfully. You’ll have to think carefully about what you’re trying to kill and if it’ll work. Databases are your best friend. But if it’s not an insect/boss and can see people in hide, then you can kill it.

Before you read onwards, are you prepared to QUEST? Nameless Island access quest chain is quite frighteningly long looking and you have to go into the middle of thors. But the levelling experience is totally worth it.

Equipment
#2equip

Weapon:
The best weapon is an overupgraded
Posted ImageDivine Cross
It is a two handed weapon so you cannot use a shield, but it has an inbuilt demon and undead damage reduction of 15%

  • Reduces damage received from [Demon] and [Undead] races by 15%.
  • Set bonus with Spiritual Ring:
    • Dex +2
    • Increases magic damage by 10%.
    • Reduces damage received from [Demon] and [Undead] races by an additional 10%.

When equipped with the spiritual ring accessory, the reduction is 25% which is as close to a carded shield as you could want, and covers both demon and undead races, so it’s the same as wearing a Teddy Bear and Khalitzburg card at the same time! You miss out on a little defence, but the damage boost is well worth it.

Alongside the

Posted ImageSpiritual ring

Is also this bonus:

Set bonus with Clip [1] or Rosary or Rosary [1]:

  • SP Regen +9%
  • Increases the damage inflicted with [Magnus Exorcismus] by 30%.
  • Increases the damage inflicted with [Heal] and [Sanctuary] by 50%.

So! If your phen is in a clip or a rosary, you’re also getting a 30% damage boost from both ME, Sanc and healbomb. Speaking of clips, carry a flash clip or some such alongside to phen swap with.
(I’ll explain phen swapping in levelling tactics later, for those unfamilar with the concept.)

No other weapon will give you the same damage output as a high upgraded Divine cross with this combination (beleive me I’ve tried – even god items such as brisingamen don’t beat it) and best of all, all these items are relatively cheap. The spiritual ring is the dogfood prize from ifrit and hibram, so MVPers sell them relatively cheap. Divine Crosses drop from skeggiolds in odin and Endless Tower and serve no purpose to anyone except ME priests. so getting this gear doesn’t cost too much! yay!

In place of this you can use a high MATK weapon with a shield, such as the holy stick, but the MATK will not even come close to the divine cross.
And upgrade upgrade upgrade! The higher the better!

Headgear
At this current point in time the best headgear is the Witch’s pumpkin hat / Gozarian mask combo from the 2011 halloween event
Posted Image Witch’s Pumkin hat
Increases damage against [Undead] and [Demon] race monsters by 15%.
Set bonus with Gozarian Mask:

Posted ImageGozarian Mask

Failing this, or in the case of needing a status resistance headgear, a magic attack boosting hat, or cast time reduction hat will work very well.

Good options are:

Good cards for these hats include isillia, Katheryn Keyron (at +9) and any status resistance card, although I would recommend using the Isilla or kathy on your top headgear and then using a mid hedgear for status resistance.

For bottom headgear, either an angry snarl (defence) or a ninja scroll (matk)

Armor

Armor choices come down to how much zeny you have and how intensely you want to play.
Ideally I would recommend a slotted Holy Robe with a pecopeco card in it, but for the most part, a non slotted holy robe or any HP armor will do just fine.
If you’re really feeling adventureous, using a cheap armor with a clock card in it and hotkeying that with your regular armor can help out a lot! Wear the clock armor whilst getting hit until guard is activated, switch armor and take less damage!

Garment
Immune/deviant high upgraded Valk mant would be the best thing to aim for.
Nid garb is a good second choice, I prefer the extra perfect dodge of the valk mant on this type of character.

Shoes
For non trans use any HP boosting shoes you have. Lets assume you don’t plan to be non trans for long.
For trans, Variant shoes or high upgraded diabolus boots with HP boosting card such as Firelock soldier, Matyr. You shouldn’t need an SP boost.

Skills
#3skillz
As an ME priest, you will always want ME to be at level 10 (it really is no good at less than that), you should also aim to max out divine protection, possibly using your second class skills.
There are two ways you can play your ME character, the first style using Safety wall and playing more like a mage class, the second, being vit/defence based and working on taking as little damage as possible. Maxing angelus is a really good way to do this, but I would not recommend it for a non trans character, as you need a good HP pool. The angelus/vit style of play also opens itself up to using Kaahi to additionally heal yourself.

Skills to consider carefully.

Divine Protection:

You always get level 5 of this as an aco anyway, the extra 5 points come from skipping angelus and from priest skill points. The extra defence is well worth it, but if you want to hybrid support, it’s not a crucial loss.

Angelus:

Is a beautiful skill when maxed, but you need upwards of 70~80 vit for it to become effective.

Ressurection: 
Do you plan to party or solo a lot? If you’re going to solo a lot and only party with a few understanding friends, you can consider foregoing level 4 res to get more SW or sanc…..
If you plan to party in high end dungeons or in turn ins, you should max res.

Magnificat:
You probably only need level 1. Just remember to recast it a lot in parties.

Safety wall:

SW is good in parties as well as for a soloist ME priest. The minimum skill level for this you should consider is level 7 if you plan on using it. (except the level 1 req for ME of course)
Level 7 through 10 have the same cast time. (the lowest possible) level 10 blocks more hits than level 7.

Sanctuary:
again, this counts as both a party and solo skill, though more so a party skill. At max it needs to be level 7, level 3 is acceptable to use if you plan on using it with heal gear. It’s not totally necessary.
You may consider it for precasting in front of your ME to heal you as you tank the mob.

Turn Undead:
Will you honestly use this skill? It can be good when maxed if you don’t have gem money, but you would be better off grabbing a turn in party.

Eucharistica:
AB skill, but AMAZING. It’s 10% less damage from demons and undeads. Did you know with this skill you can stack up to 87% demon resistance from gear? 97% if a crusader class gives you resistant souls. It’s AMAZINGLY helpful, but a skill point eater. You can get it with sacrament and be so beefy and a decent supporter.

Adoramus:
Only good if you like pretty big numbers and spamming blue gems. Really.

Example skill builds

Nontrans skill build
http://irowiki.org/~…AhEbajOqxdEHnaX

trans skill build (SW style/ w level 4 res)
http://irowiki.org/~…njOqxdEHNaScAJy

trans skill build (SW/max sanc level 2 res – soloist build)
http://irowiki.org/~…njOqxdCInaScAJy

trans skill build (Angelus style)
http://irowiki.org/~…bnjOqxkee1ScAJy

AB skill build.

vit/defence skill build (Angelus and eucharistica)
http://irowiki.org/~…BabkbfSrCgScHcY

Offensive build with support capability (Sacrament/Adoramus/max SW with level 4 res)
http://irowiki.org/~…OsOkbdsrCdscHcY

Stats
#4statz
Possibly the most confusing yet most simple part of any build. What stats to get?

str – no (you can get weight limit boost from kafra shop)
agi – potentially for defence, but not recommended
int – 100 minimum
vit – 80 ~ 100
dex ~ 100
luk 70 – 100

INT
Int affects your matk, the more int you have, the more damage you’ll do. It lowers your cast time too.
To be honest, the majority of your damage will come from the weapon. 100 is a good number to aim for since it doesn’t eat into your stats too much, gives you good regen and a decent heal.

VIT
The more vit you get, the less dex/int/luk you can get. But the longer you’ll live. The more likely you’ll have status immunity. I like to aim for AT LEAST 100 vit on all my priests for that reason. The question is do you want to be more defence or offense? That’s a personal choice, nobody can decide that for you. If your gear isn’t good for defence, go more vit. If your gear is good for defence and you want to make amazing damage, lower your vit and go with high int/dex

DEX
Affects your cast time and adds to matk. There’s no reason to go above 100 since skills that matter have fixed cast times. At this point, you’re better getting luk for extra matk and…

LUK
this adds to your matk (so more heal more damage) but also to status resistance. If you can get 70 luk and then gloria, you can be curse immune. If you get 77 luk and an archangelling card, you can have lightening fast SP regen when supporting.

Unless you’re aiming for some off the wall specialized build, going above 100 in any stat isn’t really a great idea. It severely limits how much you can get in your other stats.

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Swordsman, Knight, Rune Knight Leveling Guide

A great guide for Rune Knights. This guide will walk you through Swordsman, Knight, Rune Knight. Can also be used for Lord Knights if you will.
1- 10 = moc_fild12(Bottom Portal from Morroc town)
monsters:
Picky – level 9 , Base Exp 63 , Job Exp 47
Picky ( Super )  – level 10 , Base Exp 72 , Job Exp 54
Peco Peco Egg – level 7 , Base Exp 54 , Job Exp 41
Condor – level 12 , Base Exp 81 , Job Exp 60
Drops – level 2 , Base Exp 27 , Job Exp 20

11 – 20 = moc_fild18 (2x Bottom Portal from Morroc Town)
monsters:
Scorpion – level 16 , Base Exp 108 , Job Exp 81
Condor – level 12 , Base Exp 81 , Job Exp 60
Baby Desert Wolf – level 14 , Base Exp 90 , Job Exp 68

21 – 34 = pay_fild07 (Right and Bottom Portal From Payon Town)
monsters:
Bigfoot – level 29 , Base Exp 180 , Job Exp 203
Caramel – level 25 , Base Exp 162 , Job Exp 183
Creamy – level 23 , Base Exp 144 , Job Exp 162
Stainer – level 21 , Base Exp 126 , Job Exp 143

35 – 45 = pay_fild09 (2x Right Portal From Payon Town)
monsters:
Elder Willow – level 34 , Base Exp 233 , Job Exp 263
Coco – level 38 , Base Exp 270 , Job Exp 305
Horn – level 32 , Base Exp 216 , Job Exp 243

45 – 50 = iz_dun01 (Byalan Undersea Tunnel Ride a Boat from Izlude to the island)
monsters:
Vadon – level 45 , Base Exp 342 , Job Exp 368
Kukre – level 42 , Base Exp 315 , Job Exp 354
Hydra – level 34 , Base Exp 233 , Job Exp 263
Cornutus – level 48 , Base Exp 369 , Job Exp 414
Marina – level 42 , Base Exp 340 , Job Exp 381
Plankton – level 40 , Base Exp 334 , Job Exp 375

51 – 58 = iz_dun02 (Byalan Undersea Tunnel Ride a Boat from Izlude to the island)
monsters:
Cornutus – level 48 , Base Exp 369 , Job Exp 414
Obeaune – level 53 , Base Exp 476 , Job Exp 534
Hydra – level 34 , Base Exp 233 , Job Exp 263
Marse – level 47 , Base Exp 389 , Job Exp 438
Merman – level 60 , Base Exp 616 , Job Exp 692

58 – 64 = moc_pryd05 (Inside Pyramid 2x Upper Left Portal From Morroc Town)
monsters:
Minorous – level 58 , Base Exp 544 , Job Exp 602
Verit – level 52 , Base Exp 414 , Job Exp 467
Mummy – Level 55 , Base Exp 486 , Job Exp 548

65 – 70 = pay_dun03 (Payon Cave 2x Upper Portal From Payon Town)
monsters:
Sohee – level 61 , Base Exp 599 , Job Exp 669
Bongun – level 59 , Base Exp 531 , Job Exp 597
Greatest General – level 55 , Base Exp 486 , Job Exp 548
Munak – level 58 , Base Exp 495 , Job Exp 557
Nine Tail – level 72 , Base Exp 887 , Job Exp 998

71 – 79 = in_sphinx2 (Sphinx 2x Right Portal From Morroc Town)
monsters:
Requiem – level 71 , Base Exp 738 , Job Exp 831
Zerom – level 70 , Base Exp 720 , Job Exp 960
Matyr – level 58 , Base Exp 495 , Job Exp 597
Drainliar – level 47 , Base Exp 389 , Job Exp 438

Alternative for 71 – 79(for Lord Knights only w/ Spiral Pierce or Clashing Spiral) = yuno_fild08 (2x Bottom Portal from Yuno (Juno) Town and 2x left)
Grand Peco (Fire) – level 75 , Base Exp 887 , Job Exp 998
Geographer (Earth)  – level 73 , Base Exp 898 , Job Exp 1010
Goat (Fire)  – level 80 , Base Exp 1065 , Job Exp 1197

80 – 86 = gef_fild08 (2x Left Portal From Geffen Town)
monsters:
Petite(Sky) – level 79 , Base Exp 900 , Job Exp 1013
Flora – level 59 , Base Exp 531 , Job Exp 597
Mantis – level 65 , Base Exp 594 , Job Exp 669

87 – 90 = gef_fild06 (2x Left Portal and Upper Portal From Geffen Town)
monsters:
Petite(Earth) – level 86 , Base Exp 1170 , Job Exp 1317
Side Winder – level 70 , Base Exp 720 , Job Exp 810
Mantis – level 65 , Base Exp 594 , Job Exp 669

90 – 95 = tur_dun01 (Turtle Island Ride a Boat from Alberta going to the island)
monsters:
Dragon Tail – level 86 , Base Exp 1264 , Job Exp 1422
Spring Rabbit – level 88 , Base Exp 1341, Job Exp 1509
Pest – level 89 , Base Exp Base Exp 1341, Job Exp 1509
Permeter – level 90 , Base Exp 1305 , Job Exp 1467

95 – 99 = ve_fild07 (Bottom Portal From Veins Town)
monsters:
Stapo – level 95 , Base Exp 1574 , Job Exp 1772
Drosera – level 101 , Base Exp 1350 , Job Exp 1013
Muscipular – level 105 , Base Exp 1944 , Job Exp 1458

100 – 110 = ve_fild03 (Map Outside Thor Volcano Dungeon)
monsters:
Magmaring – level 110 , Base Exp 2536 , Job Exp 1903
Drosera – level 101 , Base Exp 1350 , Job Exp 1013
Muscipular – level 105 , Base Exp 1944 , Job Exp 1458

111 – 133 = gl_knt01 (Inside Glast Heim Chivalry)
monsters:
Raydric – level 115 , Base Exp 2770 , Job Exp 2076
Rideword – level 74 , Base Exp 810 , Job Exp 1212
Khalitzburg – level 118 , Base Exp 2862 , Job Exp 2147
Abysmal Knight – level 122 , Base Exp 4779 , Job Exp 4013
Raydric Archer – level 82 , Base Exp 1049 , Job Exp 1332
Giant Whisper – level 66 , Base Exp 630 , Job Exp 710
Alice – level 100 , Base Exp 1630 , Job Exp 1222

133 – 150 = man_fild02 (Manuk Field)
monsters:
Bradium Golem – level 133 , Base Exp 6553 , Job Exp 3595
Centipede – level 125 , Base Exp 3201 , Job Exp 2711
Tatacho – level 128 , Base Exp 3762 , Job Exp 3092

Alternative Leveling Area for Dragon Breath Rune Knights
110 – 150 = Endless Tower ( Entrance Located on Alberta near port area )
Party up with other players to finish this area huge number of exp can be obtained but massive supplies is needed to last in this dungeon because of the MVP monsters you need to kill.

*In order to get the maximum exp you need to be at least 10 levels lower on the monster that your going to kill.

Rune Knight

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